Dimensity Review

The folks at Strategy Informer recently spent some time with Playlogic's Dimensity, handing the RTS/RPG crossbreed an overall score of 4.8/10.
Bland narrative aside, Dimensity does provide a playable game experience. It takes two staple genres, (the Real Time Strategy and the Role Playing Game) and mixes them together to produce a quirky lovechild. The game's design choices are founded in logic, with the merger seeming to work. Once you've chosen your campaign (i.e. Human or Firbolg), you'll spend the majority of your time behind a hero. Like any other hack and slash RPG, Dimensity contains the usual mix of point and click combat, upgradeable skill / attribute points, increasingly powerful loot and the feeling that one man can make a difference. Movement involves clicking; combat involves clicking on a target; activating your skills, and menu navigation requires the same action. It's all a bit 1990s. As you gain (shock, horror!) experience points, you'll gradually level up allowing for quicker killing and uber weapons. To do so, you'll come across various NPC's that dish out (kill this, go there) quests that gift you gold, XP and items. You're sent along a linear path, through hordes of identical enemies, with the only motivator being the game's story.