Bethesda Softworks Inside the Vault Q&A

Bethesda Softworks' latest "Inside the Vault" Q&A feature profiles Fallout 3 level designer Daryl Brigner.
What is the best part about working as a level designer? The worst part?

Well, I never get tired of creating worlds for people to explore. So, I'd have to say the best part is the freedom to do what I want. When you're designing your own world/dungeon, the only limitation is your imagination. And, that brings me to the worst part.

Not having any idea what you are going to do with a certain dungeon/space, but still having to get it done. This can be very stressful. When I'm faced with this dilemma like this I go to my fellow Level Designers for ideas. We always come up with something, but it's still aggravating to have your mind go blank when you are searching for ideas.