Too Human Reviews

Two more pretty positive reviews for Too Human have hit the 'net. GamerNode gives it a 90%.
For the most part, Too Human captures players in a flow of gameplay that keeps them engaged consistently throughout the experience. Combat is simple enough to carry out using the basic attack mechanics of the right analog stick--push the stick in the direction of the enemy you would like to attack--but also features enough complexities (battle cries, spider abilities, ruiner attacks) to keep players interested as their skills with the system improve. Even dying (the frequency of which depends on the player, class, skill tree specs, etc.) amounts to only a momentary lapse in the game's action and a degradation of equipped items (until repaired). This means that consequences of death are kept in the virtual world rather than being artificially applied to the player's interactive experience with the game.
VideoGames.co.nz gives it a 80% and calls it a mixed bag.
Combat is made up of fighting three types of enemies between the bosses: the Goblins, the Dark Elves and the Trolls. The Goblins are as plentiful as bugs and can climb over anything, swarm against you and can be equipped with long range projectile weapons.

They are the easiest to dispatch but display a rather good AI and tend to focus on your blind side quite a bit instead of lining up in front and waiting their turn to be exterminated. They are the grunts, the pawns or the cannon fodder so to speak. The Dark Elves on the other hand are the hardest to kill and the most persistent of the three common enemies I've mentioned they have special abilities that include blowing themselves up when they are badly damaged, freezing you and can be equipped with rather annoying missiles that home in on you.