GB Feature: Divinity 2: Ego Draconis Interview

In order to further expand our knowledge on Divinity 2: Ego Draconis, we fired over a set of questions to Larian Studios' Swen Vincke.
GB: What can we expect from the game's quest system? Will there be multiple ways to complete each quest (such as combat and non-combat approaches)? How elaborate is the game's quest journal?

Swen: In general there's a lot of choice in the quests and we've tried to give all those choices cool consequences. When I say consequences, I mean that often entire different quest chains open up because of a choice you make. We've gone quite far in that. For example, there's a quest where you have to throw out some drunkards from an inn. When you do that, an entire quest hub opens up as the people start coming back to the inn. Furthermore, depending on how you handled the quest, two very different quest chains open up too.