Fable II: 10 Things You Absolutely Have to Know

In an effort to better prepare us for the RPG sequel, IGN AU is spotlighting ten of Fable II's most notable features.
Working For Fun and Profit

In an about face from the conventions of the genre, in Fable II you'll get no gold from completing quests. You'll get experience and renown, but if you want cash, you'll have to either earn it or steal it. A few of the jobs you can take on are as a blacksmith, bartender, woodsmen or assassin. Will these be fun in their own right, or will they be a chore? That remains to be seen.

Thankfully, you can also choose to simply steal gold, and if no one sees you, there'll be no repercussions... other than the impact such devious acts have on your character's development. So rather than trying to steal from a shop in broad daylight, which will probably end in you being chased by the local constabulary, you may be better off waiting until night, then breaking into the store. That's another big difference this series has from most RPGs - how many times have you spent time in this genre wandering into people's houses and ransacking their stuff without any reaction?

Peter Molyneux has said that you can go through the whole game without earning gold and still be pretty kick-ass in combat, but you'll be missing out on a host of great options. With gold you can buy more effective weapons, as well as clothes, augments, shops and houses - which you can then decorate and customise.