Majesty 2 Q&A

While it's still unknown how many RPG elements will brought over to 1C: Ino-Co's Majesty sequel, I thought I'd point out a new Q&A with producer and CEO Alexey Kozyrev over at GameSpot.
GS: Walk us through the city-building aspects of Majesty 2. The fantasy world is slightly different than settings in other empire-building games. What key structures will players need to construct to grow their budding kingdoms?

AK: The castle is located in the heart of the player kingdom and the number one goal is to defend the castle, because it houses his Royal Majesty. The heroes live in guilds, so players will require a great deal of guilds to quarter all heroes. The next step is to build a marketplace and smithy for these heroes, which will be used to buy new weapons, armor, and potions to serve his Majesty better and longer. If everything goes according to plan, the kingdom will attract new peasants and citizens. As a result the city will grow and prosper, and new buildings will appear to give the royal tax collectors much more gold.

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GS: Last time you talked to us you mentioned hero parties were in the works. Can you create a fellowship of Super Friends to embark on epic quests? We're thinking a wizard, dwarf, ranger, elf, paladin...

AK: The player will be able to select which type of hero he would like in the party; however, high-level heroes will not want to make fellowships with new ones. In such cases they will be more likely to wait until the appropriate teammates come along and create parties with them.

In any case, it sounds like it could be a lot of fun.