Geneforge 5 Status Update

The Spiderweb forums offer a status update for the upcoming indie RPG Geneforge 5.
It's been a long, exhausting run on Geneforge 5 lately. I have completed 13 zones, 2 major cities, 2 game-long plot threads, and all of the demo.

I am finally taking an overdue moment to say where I am at. I'm sorry it's taken so long, but Rock Band, Smash Brothers Brawl, and GTA4 don't play themselves.

It's tough work. It has been a real challenge to find a way to end the series in a plausible and satisfying way and to give the player a real role in it. It is really important to me for the game to reflect that this is a large world, full of a lot of powerful people. The player gets to have a small but pivotal role in ending the war. There are heroes and generals running around. You are the agent acting behind to scenes to help one faction be triumphant. I really like this aspect of it. It feels like the right balance between making the player significant and part of a larger world.

As I said before, there are five game-winning factions. You can play through much of the game, meeting people and finding out who the factions are, and then decide which one to join. Some are reasonable. Some are pretty crazy. All provide satisfying endings to the saga.

I have done a lot of work on the interface. Geneforge 5 now supports OpenGL and will tap some of the power of your graphics card.

In Geneforge 5, you can play the game on any size of monitor and you can play the game in a window. If you have a huge monitor, you can see a huge chunk of the terrain around you. It really makes a big difference.
Spotted on RPGDot.