Two Worlds: The Temptation Interview

RPG Vault has dished up a new interview discussing Two Worlds: The Temptation with managing director James Seaman.
Jonric: Would you care to comment on the two add-ons, Tainted Blood and The Curse of Souls? How do they add to and improve the base game?

James Seaman: The add-ons are available now. They add single-player and online multiplayer content. If there's anything I'd like people to know about them, it's that both make multiplayer a much better and richer experience. One of the big (and justified) complaints about the original Two Worlds was that the online Xbox 360 play wasn't great. Within two months, we updated the game so it worked much better. However, I'm afraid a lot of the early players don't know how improved and fun online is now.

Jonric: Since we know The Temptation was initially envisioned as another add-on, what led you to upgrade it to a full sequel?

James Seaman: The Temptation was originally envisioned as an add-on, but it wasn't long before we realized we were creating something that was just as large as Two Worlds. On top of that, we wanted to make improvements that just weren't possible with the original engine.

Since we were undertaking such a major overhaul and such a massive game, it made a lot more sense for The Temptation to be a sequel. It will have a storyline that takes place after the events of the original, and will introduce more of the world of Antaloor. It will also bring vast improvements in graphics and gameplay.