Fallout 3 Podcast

The 1UP Yours Podcast discusses the impressions of the recent demo showing with guests Geoff Keighly and N'Gai Croal. NMA provides a summary of sorts.
They use the words "procedurally generated" about Liam Neeson's face. Everyone else has used those exact words, so either that's the exact technical term to describe it and calling it something else would be silly, or else Pete Hines used those words and everyone just noted them down and have to use them like that since they don't know whether changing them a little would be wrong and stupid.

They think the tutorial stages are an example of powerful storytelling in games ("gametelling"), using the word "seamless" repeatedly. They don't entirely agree, though, for instance one of them thought even having to click to select a sex takes you out of the experience.

The birthday party is where you start using dialogue trees. Karma points will be handed out already at this stage depending on whether you act mean or nice. One guy mentions being disappointed that you can't try to get along with the gang in preparation for meeting them again later in the game. Maybe the demo character just didn't have the right stats or karma?

They're excited that you can do different stuff because mostly in games you have a clear idea from the start what you can or can't do.

They use the word "masterful" to describe the idea of having Dogmeat scavenge stuff for you.

They think Fo3 will be "this year's Assassin's Creed, Bioshock even".

One of them thinks combat is "so much better" than anything from Elder Scrolls, "a mixture of tactics and action". The others observe that they haven't actually played it themselves yet. Third person perspective is "appliable", but on the other hand "you will spend some of the time playing as you would a first person shooter".

They note there are only offensive options in combat, not defensive ones like dodging or leaning.

You're not going to walk very far in the game world before you "get to a place where something happens".

According to Pete Hines the game has 70 hours of gameplay ("Oh my God") for someone who will do every possible quest.

They have basically understood how the "500 endings" will work, but one of them still makes an aside as if he hadn't ("Will the game really come out this year?").

They think the game might be "weird" because you'll only be "going around and simply shooting", and in the absence of magic or psionics you won't be able to do "combos" or "abilities".

They think the camera works somewhat awkwardly while in dialogue and also a little in combat. This part is a bit hard to follow, but I gather they think the fact it's not a dedicated shooter may turn off shooter fans who expect more solid shooteriness. Poor shooter fans?