Might and Magic VII MM7Rev4Mod Released

Celestial Heavens forum member "asterix15" has released a "MM7Rev4Mod" mod that adds new quests, map areas, and graphic enhancements to 3DO's Might and Magic VII. If you intend to play through some of the classic Might and Magic games anytime soon, you might want to give this a whirl.
The MM7Rev4modR1 provides a modified game sequence for the original Might and Magic VII gaming world.

About 30% of the game gvents' code has been altered and about 50% of the game map areas have been modified in some way or another.

The mod is completely changed with new quests. You can also come back to Emerald Island which is also a new feature.

A few graphic gnhancements' have been contributed by the '˜modder' Pascal by way of custom weapons and armor.

It appears that Release 2 of the mod is out, along with its first patch. The updates:
The R2 Light Path release includes the following changes and additions.

1. Fourty-five new game 'events'.

2. Three new Quests; one essential and two optional.

3. Five 'new' (modified) map (dungeon) areas; The Gauntlet, The Coding Fortress, The Kennel, The Vault, and The Treasury.

4. Five new NPC's including Lord Godwinson and the Coding Wizard.

5. A one-time capability to select a new character class (profession) for each party member.

6. A direct entrance to Yori.

7. An 'altered' essential quest completion sequence prior to 'EndGame'.

8. Various and sundry minor 'tweaks' and 'changes'.

Thanks, RPGWatch.