CVG's BioShock 2 Request List

The guys at CVG have compiled a list of changes/additions they'd like to see in 2K Games' BioShock sequel.
Guns, ammo, plasmids and tonics
Obvious point number two, but if you're making Bioshock 2 you can't just rehash the weapons, ammo, plasmids and tonics appearing in the original game. While we're on the subject, please put more thought into the guns and ensure there's greater distinction among the weapons. In the first game it was very much a case of using your best gun until ammo was depleted, then moving to the second best gun and so on. Oh, and no more bees!

Faction action
Now, we don't want to give away plot spoilers and ruin Bioshock for those that have yet to play it, but assuming that the next game is a prequel then one avenue that simply has to be explored is conflict between what are essentially factions in Rapture.

It could be that the lead character plays factions off against each other for their own benefit; or they could ally with one or another presenting them with a different experience depending on who they side with. We loved provoking Big Daddys to attack other enemies and with rival Rapture factions this could be played out even better in the second game.

Personally, I just want to see an extra shovelload of RPG.