GB Feature: Puzzle Quest Review

If you're looking for something new to play, you might want to check out our new Puzzle Quest review to see if Infinite Interactive's puzzle/RPG hybrid sounds like it will suit your tastes.
In something of a nod to the Warlords games (which were created by the same developer), you can also capture and build up towns. You're given a (citadel) in your starting town, and once you've built a dungeon there you're allowed to capture enemies. If the enemy can be used as a mount (like a griffon or a giant rat) then you can train it and ride it when exploring the world. If the enemy is just a regular enemy, then you can potentially steal its spells and add them to your repertoire. Capturing enemies, training mounts, and stealing spells are all handled via (mini-games,) which are variations on the basic matching game. For example, when capturing enemies, the puzzle board doesn't replenish itself when you match symbols, and your goal is to remove all of the symbols from the board.

You can also build a siege workshop in your citadel, which allows you to attack other towns. Battling a town is just like battling other enemies, except that towns usually have more hit points. If you manage to capture the town, then you can visit your citadel while in the town, and the town will also provide you with some taxes each month. Money is important in the game, because you can use it to shop for equipment (such as the life-saving Ultimate Troll Ring), and you can also use it to advance your skills.