EverQuest Producer's Letter

EQ Players has a letter from senior producer Clint "Jourdian" Worley about EQ in 2007 and 2008.
The EverQuest team is already hard at work on the next expansion. We plan to have a longer Beta cycle once again to ensure that we deliver a quality product that is fun to play. More information about the expansion will be announced later in the year.

One of the goals that the EQ Dev team has is to refocus on the Live content that we give to the players. Many of you work on chewing through the expansion content and then you are left either wanting more or diving into AA advancement while you wait for the next major release. We are focusing on providing Live content on a monthly basis that you will be able to enjoy throughout the year. We hope to see everyone take part in these events and we are open to trying new and exciting things, so your feedback is welcome.

Bug fixing has been a priority that many of you have been able to take advantage of. Some fixes are tied to detective work on the development side and others are tied to amazing work done by "you" the actual players. Take the "West Bug" for example, when I mentioned to the community that we were going to take it serious and find a fix, I can't tell you how many messages I received about how the bug was "impossible" to fix and it was just part of EQ at that point. I can tell you now that through the hard work of a dedicated EQ player and one of my programmers. there is now a workaround that seems to address the bug on the majority of player's machines.

Stability has been a sore subject with EQ for some time now. Some of the issues have been persistent for quite some time and others are more recent. Part of the renewed focus on quality also encompasses stability and I can assure you that you will see significant progress on this issue in the next few months. We have tracked down a few major issues that have been under the radar for some time now and we already have fixes for them that will be rolling out in the next few weeks. With the move to the longer development cycles, we have opened up time on the programmers schedules to focus on issues like stability and everyone will benefit from it.
Spotted on MMORPG.