Depths of Peril Wrap Report

RPGVault has a Depths of Peril wrap report in which Steven Peeler shares his thoughts about the project.
Best Decisions
The best decision we made was simply to make something more than just another clone. It's sad that this really is a decision that is made for each game, and usually the option that's easier and less risky is to make a clone. Well, we accepted the risk and created something unique.

Another good choice we made was adding the faction gameplay. The covenants ended up being the most distinguishing feature that makes Depths of Peril different from other action RPGs. It also makes all the player actions mean so much more because every small accomplishment makes you stronger and more likely to defeat the other covenants. I can't even imagine the game without this feature now. It just wouldn't be the same.

A third valuable decision was to focus on our core gameplay, and not to get distracted and dilute it by trying to add too many features. Concentrating on this allowed us to make the game really fun and unique. We could have added much more, but then less time and polish would have gone into the core play.