Two Worlds Reviews

A couple more mediocre reviews of SouthPeak and Reality Pump's Two Worlds bring us into the weekend. First up is Talk Xbox's review with an overall score of 53/100:
It's a shame that for every step forward, Two Worlds takes about five steps back. With a vast game world teaming with quests, loads of weapons and equipment to try out, and a number of skills to learn and play around with, there's plenty to do in Two Worlds. Of course, that's all assuming that you can handle the technical cesspool in which the game is mired. Horrible character models and textures, chugging frame-rate and other technical issues, uninspired and unbalanced combat, often clunky controls, a tacked on and awful multi-player aspect all rounded off with a terrible script and even worse voice acting that tell a bland story that doesn't carry its own weight all quell the few high points the game brings to the table.

Followed by YouGamers' review with an overall score of 3/5:
The game is conventional in almost every sense of the word, constantly bowing to RPG tradition and making little effort to deviate from the well-trodden path. The story is a hodge-podge of overused RPG stories, the combat system is unsatisfying and the environment is uninspiring. Brief moments of glory, such as an interesting character development system, are overshadowed by faults in gameplay, such as a difficulty level that borders on criminal. Drape the entire package in lackluster visuals, and there's not much to cheer about. Two Worlds has some value for those who enjoy level grinding and loot collecting, and who are willing to overlook the very rough edges. The multiplayer component is unlikely to add longevity to the game, and in the end there's little reason to give the game more than a cursory look for comparison's sake.