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The fact that I can even toss around phrases like "art" and "choice is an illusion" with a straight face should tell you something: In Rapture, a little rote mission design (collect four of these, three of these, then bring them back here) and a few physics bugs that leave corpses twitching for all eternity are trivia. That the hacking minigame becomes kinda old halfway in, or that ammo vending machines serve no logical purpose in a utopian society, or that you find a damn escort mission at the end, are matters of academia. The truth is, I've never been so emotionally involved in an escort mission before. Games don't normally warrant the kind of discussions I've had about BioShock. This is something special.
The second is at The Armchair Empire with an overall score of 9.5/10:
Unless something truly revolutionary comes down the pike (I'm looking at you Halo 3), BioShock is sure to be my game of the year. Other than possibly lamenting the Vita-chambers influence on the game's core difficulty, I have no complaints about this modern masterpiece.
The third is at Game Industry News with a perfect score of 5/5:
A lot of critics are hailing Bioshock as a possible Game of the Year, and I am one of them. The former Irrational Games is back and better than ever. I'm just curious how life will be after Rapture.
And the fourth is at Games32 with an overall score of 94/100:
One of the best first person-shooters ever, no doubt, Bioshock succeeds in creating a unique universe and atmosphere that could push the genre a bit farther. Smart combination with some RPG elements and the design of a world rather than separate levels increase gameplay time and experience by a lot.