Quest For Glory

Rock, Paper, Shotgun has kicked another interesting feature called "Quest For Glory" that explores the absurdity of strange adventurers suddenly being offered important quests in role-playing games. The author even went so far as dressing up as a wizard in Bath, England for a real world test:
The plan: To take to the streets, dressed as a wizard, with a quest for the good peoples of Bath, England. Would they really help out a stranger with a strange beard? Would they even stop and listen? Is there any truth to this convention we've otherwise entirely accepted?

First of all, I should immediately get this out of the way: No one, at any point, approached me to ask for a quest. Short of suspending a yellow exclamation mark above my head, I'm not sure what more I could have done to attract the attention of any passing adventurers braving the cold thoroughfare through the centre of the town. If anything, people did their very best to avoid me, refusing eye contact, moving far away from my pleading face. It was already concerning.

I should explain the scenario. I, the brave wizard, had transferred through a portal into this dimension, but could not leave the spot on which I stood. It was imperative to the survival of the universe that the magic spell I held (a rolled up scroll of paper, engagingly tied with a purple ribbon) be given to the girl in the red cloak and hood, waiting outside what you humans call (the shoe shop,) 300 yards down the road. Upon completion of this vital task, a bag of gold coins would be given as a reward. In my dimension, chocolate coins are of the very highest worth. Would anyone go out of their way for me, in order to be the savior of all mankind, for the prize of a bag of candy?