Tabula Rasa Developer Diary

GameZone has posted a new developer diary for Richard Garriott's Tabula Rasa, focusing on the sci-fi MMORPG's ethical parables.
Ethical and moral dilemmas are something we definitely wanted to incorporate into the design of Tabula Rasa from the very start. The entire goal is to give you pause and allow you to think about the choices that they make in order to accomplish a mission. This way, at times, you will not be limited to one single path but may have multiple paths. We want you to think about the larger story and how your actions can affect this story down the road. Now you have the ability to play the game the way you want to play it. This, in essence, is the parable a type of story that allows you to explore moral lessons or decisions.

We won't be throwing these ethical parables at the players in every mission, but we definitely want players to get a taste for them early on in the game. We've placed a few on the first major landmass that players will encounter in Tabula Rasa. One of these early missions involves the delivery of pharmaceuticals to soldiers on the front lines. While the supply commander, a rather straight-laced and stand-up kind of individual, would rather these pharmaceuticals be distributed to the soldiers in a formal, organized system, there's a man who stole a whole bunch and has been selling them to the soldiers for a nice profit. Your decision to either turn in the thief, or help him distribute the stolen goods, not only affects the mission outcome but determines how the NPC soldiers will interact with you from then on.