NWN2: Mask of the Betrayer Interview, Part One

RPG Vault has posted the first installment of a new Mask of the Betrayer interview they conducted with lead designer Kevin Saunders.
Q: While it's often tricky to discuss the story without giving away some spoilers, what are you willing to tell us about it? To what degree will it be linear vs. open-ended?

A: The story for Mask of the Betrayer stands alone from NWN2's, so you don't have to have played the original campaign to enjoy or understand it. You are continuing the story of the Shard-Bearer, and we have incorporated some references to NWN2's characters and places, but they're not central to the story.

Mask of the Betrayer is a story-driven game, so there's definitely some degree of linearity. But we've got a lot of side content interspersed throughout the campaign, largely due to the extra-hours efforts of Brandon Adler, Olivier Pougnand and Jesse Farrell - quality assurance members with considerable design talents. One major region of the game (an entire module) is, in fact, completely optional. The game is more difficult if you don't go there, but you're never forced to.