Fallout 3: Inside the Vault Q&A

Bethesda's official blog has been updated with another "Inside the Vault" Q&A, this time featuring Fallout 3 programmer Brian Robb.
Q: What have you drawn on for inspiration in developing Fallout 3? Books, movies, music, etc would be fine, if you don't want to name any games.

A: As a programmer I'm not involved in the world or art design, though I am happy to see elements and themes being incorporated into the game from sources I've enjoyed like Mad Max, The Road, and of course, the original Fallout games. For my own work, I've played back through my game library looking at combat to see what worked well for them and what didn't. I think the most recent game I have that offered some pretty impressive combat AI was F.E.A.R.