BioShock Interview, Part Two

TeamXbox has kicked up the second portion of their BioShock interview with Irrational Games' Ken Levine.
Q: This is kind of a hybrid. How do you think this will play out do you see certain audiences maybe shying away from it?

A: I don't really view it as a hybrid, and here's my thinking on it: A lot of people when they first saw it said, (Oh, it's an RPG.) To me it's a shooter, and it had to work as a shooter to do that. And we've done a lot of work to make sure this is just a great shooter and things blow up great and the weapons are fun and the powers are great. I think you can talk about shooters and the s*** that can go on and the amount of chaos that can happen in a shooter, and I don't think there's anything out there like it.

Before you even get into the underlying system, I think when you try to do too many things, you can get in trouble. This was going to be a shooter, first and foremost, and it's going to be a shooter with more that you haven't seen in other games. I think that people are very comfortable when they see a crappy shooter like if you go play a shooter that doesn't have good AI and doesn't have good weapons, you still call it a shooter even though it has less than other shooters, but when people see a shooter that has a lot more, people don't know what to make of it.

I view it as a shooter. It's just that it's a shooter that has things that, hopefully, people will now environmental simulation in a shooter. And non-scriptiness in a shooter. And AIs that have relationships with each other in a shooter. And things working with each other, interacting with each other in a shooter. That's what we're trying to do.

I'm thoroughly confused.