Age of Conan: Hyborian Adventures Interview

Warcry had the chance to sit down with Funcom's Gaute Godager and conduct a several question interview about Age of Conan: Hyborian Adventures. In it, we finally get some new information about the single player portion of the game:
You're often asked about the MMO end, but what about the single-player experience. How has that shaped up? Can you talk a bit about how it exists today?

A: The single player game is shaping up nicely. Great focused quests, nice cinematics and drama - just what you expect from a proper story driven game. I think we have focused less on this because players have. They all like it, but they all seem to want us to make sure they have the option to group up and do social gameplay from as early as possible.

I think this is the trend we see here, players want more choice - and so we supply them with multiplayer options during the period where they can play the single player game. How do we accomplish this, you may ask? It is quite simple. The single player game have for the mostly been moved to the night-time of the game, and the day-time is filled with more players. You switch from one to the other by taking a small nap, no waiting is involved.

This works great with our story line as it is focused on helping the resistance in the city of Tortage, ruled by the vicious ruler Strom. When is most clandestine work taking place? Night-time, naturally.