GB Feature: Depths of Peril Hands-on Preview

We've put together a quick preview of Depths of Peril, after spending some firsthand time with an alpha build of Soldak Entertainment's RPG/strategy hybrid.
When two covenants go to war, they can only fight each other in Jorvik (and so, for example, you can't sandbag an enemy hero while he's fighting in the field). Heroes and recruits respawn at their lifestone shortly after they've been killed, and that can make taking down a lifestone a long and involved process, because you'll probably have to kill the enemy hero several times before you can complete the job, and you'll probably get killed a few times yourself in the process. Plus, with recruits and guards thrown in, covenant battles can be big and messy affairs, and you always have to be careful that nobody is thinking about attacking you while you're off attacking somebody else. But never fear: should your lifestone be destroyed, you can always start a new game with your hero and try again. Equipment, experience and recruits are carried over from one game to the next.