BioWare's MMORPG to Use StreamBase

Yahoo! News is reporting that BioWare plans to use StreamBase's Stream Processing Engine for "complex event processing" in their upcoming massively multiplayer RPG. Yeah, I had no idea what it was either:
One of StreamBase's functions is to analyze events and make sure no intruder is trying to disrupt the game's logic, make malicious movements against the activity of other players, or activate the hidden Easter eggs that are sometimes known to lurk in the game's logic. An Easter egg might make a sound that was not consistent with the game's design, show a message, or cause a character to move out of the logic of his role, Dalton explained.

Aside from the technical update, the article does go on to announce that their MMORPG won't be ready until 2009:
Its 2009 release of an online game will be its first foray into what's known as the massively multiplayer online role playing game. Bioware reported revenues of $17.5 million in 2003 before it was taken private and stopped reporting revenues. Part of its MMORP game development is underway in Edmonton, Canada, and part at its labs in Austin, Texas, Dalton said.