Two Worlds Interview

Next Generation has posted a two-page interview with Zuxxez Entertainment's Alexandra Constandache, quizzing the CEO about the massively multiplayer component being implemented into Reality Pump's Two Worlds.
Q: Does the change to an MMO change the financial prospects of the game? Are you considering subscription fees or virtual asset purchase?

A: We don't want to take extra money for the MMO part, but we do want to present the players with the best possible gaming experience. Therefore we won't charge monthly fees. Of course the online part offers quite a lot interesting business models, like virtual assets, and we definitely will use these features; some will be free and some will cost something. But they are not the most important part of our decision. The real motivation was the attractive combination of an offline and online mode for a huge RPG universe.