Warren Spector Interview

Gamasutra has conjured up a five-page interview with Junction Point's Warren Spector about his previous work at Origin and Ion Storm, storytelling in video games, and a whole lot more.
Q: You have a background in writing, what do you feel about writing in stories and games today. Do you think there are any that do it well?

A: Yes and no. There are plenty of games where the quality or writing is high. I'm going to generalize so much that all of my friends are going to hate me in about 30 seconds, but the games that are really well written tend to have too much writing in them and that's a problem. People don't play games to read or listen, they play games to act or do. We still need to learn some lessons from film and television writers. They can bring a character to life in 6 words and not in 6,000. I think most of the games I've worked on have fallen into that trap as well. I will say that Sheldon Pacotti, who was the lead writing on Deus Ex and Invisible War, he's now back with us at Junction Point, is a spectacular writer and he gets that. I think you're going to see some big strides from us in that area. Characterizing people much more succinctly, and making great writing interesting to players.