Elveon Interview, Part Two

RPG Vault has posted the second portion of their Elveon interview, once again talking with 10tacle Studios' Slavo Hazucha about the upcoming fantasy RPG.
Q: How does magic function in Elveon? What kind of system can we expect to see, and will it differ much from those in other games?

A: We will not use a classical magic system with fireballs and ice-bolts, but the interference of the divine powers will be on a more general scale, resembling the relation of the ancient Greeks to their Olympian gods. Elveon will create the atmosphere that the gods are watching the events and interfering when they think it proper to do so; e.g. a god will grant the player partial invisibility for a time at a place that he would never pass if the enemies could see him. At some points, the player will be able to call upon divine help; on some occasions, he will have to rely on the Gods to have mercy and come with their own solution at their given time.

In the game levels, you will also be able to find magic items to upgrade your weapons and equipment.