Guild Wars Nightfall Reviews

ArenaNet's Guild Wars Nightfall is the subject of four more online reviews, and they're all fairly positive. The first is at GameSpot with an overall score of 8.2/10:
Each of the Guild Wars games has offered dozens if not hundreds of hours of gameplay, between all that they have to offer. So, at worst, Nightfall might be a case of having too much of a good thing. Some of the missions and story content are better than what's been done in Guild Wars in the past, and offer different bonus objectives that can give you good reason to go back into them multiple times. But your decision about whether to delve into this latest chapter should ultimately come down to how much Guild Wars you've already played and how much more you want. Almost needless to say, legions of Guild Wars fans have already delved into Nightfall without a second thought. But if you've had your fill of Guild Wars and would prefer to see a bigger overhaul instead of an emphasis on more of what you're already used to, then you could live without this installment. Or if you haven't played any yet, Nightfall still offers unique and very deep gameplay that combines shades of massively multiplayer gaming, action RPGs, collectible card games, and competitive action games all in one. It's a formula that millions of players around the world are still actively engaged in with good reason.

The second is at IGN PC with an overall score of 8.4/10:
If you've never experienced Guild Wars, Nightfall is the place to start. It offers plenty of augmented features to make playing solo more viable, while simultaneously facilitating cooperative play. Grouping with a few players then dropping in Heroes to fill the open slots is far more time efficient than waiting to fill up an entire group with human players. The new Dervish and Paragon classes have some interesting abilities, and are certainly worth checking out for those who've been playing Guild Wars for a while now. The gameplay itself is still largely the same, so don't expect anything drastically new (controllable sandworms excluded) if you're thinking about a purchase. Tweaks to the menus mean the game's easier to navigate, weapon and skill loadouts can be saved, and the Hero Battle mode provides an alternative for PvP players sick of relying on a human controlled team. Despite the fact that Nightfall feels similar to past campaigns, it's difficult not to recommend a game that's still so much fun to play. Oh, and if you didn't know, Guild Wars has no subscription fee.

The third is at Yahoo! Games with an overall score of 4.5/5:
If you're already a Guild Wars player, Nightfall is worth it for the story, continent, professions, and heroes. If you're new, Nightfall is the best installment so far, and a great place to start with this deservedly ultra successful MMO. Even if it does break the rules.

And the fourth is at 1Up with an overall score of 9.1/10:
The entire game's laced with similar bits of geek humor, including a duo of complementary skills that reference Tim Allen's catchphrase from Galaxy Quest ("Never Give Up!" and "Never Surrender!") and an entire quest spoofing last summer's schlocky Snakes on a Plane. Nightfall's certainly a game that knows its audience, and if you aren't a part of that audience yet, this is unequivocally the best place to indoctrinate yourself.