Drakensang: The Dark Eye Interview

RPG Codex has published an interview with Radon Labs' Jan Lechner and Bernd Beyreuther about their upcoming party- and skill-based RPG, Drakensang: The Dark Eye.
Q: Let's talk about what we think is one of the strongest parts of the game - the dialogue system that "reacts dynamically to your abilities". Can you tell us more about the dialogue system? Some examples you've given previously indicate that different races would get different reaction and different dialogue options. What about differently developed characters of the same race?

A: There are three factors that influence the dialogues: race/culture, attributes, and talents. A dwarf will experience different reactions when talking to another dwarf than an elf would in the same situation. The player obviously has limited active influence on this of course, only in choosing his character. But should the player be in the situation of being an elf trying to get something from a dwarf (which in Aventuria, is not an easy feat at all), he might have the option of lying to the dwarf in order to get at the desired information. For example by claiming: (I'm a dwarf in disguise.) Whether he succeeds and what the consequence are is then determined by his attributes and the level of the abilities that are concerned.