Sacred Underworld/Gold v2.28 Patch Coming Soon

Ascaron Entertainment has announced that a v2.28 patch for Sacred Underworld and Sacred Gold will be available for download sometime late next week. The release notes:
Changes in version 2.28 from version 2.24:

Single Player and Multiplayer Bugs:

'¢ Fixed: Disappearing Horse problem

'¢ Fixed: Hell Golem ignored char's resistances in higher levels (Platin/Niob)

'¢ Fixed: Overflow at high values on some Dwarf skills

'¢ Fixed: Problems occurring in high difficulty levels only (Niob/Platin):

o Masterbite (Vampiress) will work as intended once again.

o Conversion (Seraphim) will attain maximum effect now.

o Back-breaker (Gladiator) will work as intended once again.

'¢ Fixed: Raane's Set bonus +xx% to experience gained: the bonus was calculated incorrectly, resulting in an exceedingly high value being added to gained experience.

'¢ Fixed: Awaken Dead. Casting Awaking Dead on Glorb Hunters is no longer exploitable.

'¢ Fixed: Gold overflow. A maximum of 2,147,483,647 gold units may be collected.

'¢ Fixed: Corrected values of Polemides Helm Set (values corrected to +3 for bronze and +4 for silver).

'¢ Fixed: Inactive Water Form as set bonus of the Dark Elf Ethan Rhys Set. In an opponent's line of sight, Water Form was cancelled; the same occurred when changing to fight mode. Water Form became visibly inactive and opponents would attack.

'¢ Fixed: Experience exploit in connection with Orla-Aisling's Set.

'¢ Fixed: Low-level Shaddar Rim riders (level 1) were adjusted.

'¢ Fixed: Sir Markus of Endlich will no longer rise again once he has been killed; instead, he will dissolve in a particle effect.

'¢ Fixed several quests:

o Fixed rune exploit in connection with the quest The Eye of Hell.

o Eliminated a possible rune exploit in connection with the side quest Paths of Destiny.

o The side quest Whispers in the Wind is no longer repeatable, even if the goldberries appear repeatedly. A related exploit has been fixed.

o The reward modification for the side quest The Leader has been significantly increased.

o Once the side quest The Riddle in the Desert has been successfully completed, the fanfare will no longer sound when opening remaining vases.

o The key that is received during the side quest The Riddle in the Desert will now display correctly in the inventory.

o The side quest The Monster in the Forest has been balanced for mages. The golem in single player mode is no longer a boss enemy and should therefore no longer pose an insurmountable difficulty.

o Fixed a bug that prevented some players from finishing the side quest Cattle Rustlers.

o Once the quests Goods Messenger and Ronin have been completed, the quest givers will no longer display quest icons above their heads.

o The Elven priestess for the quest Elf Escort would disappear under certain circumstances, thus rendering players unable to solve the quest. This has been resolved.

o In order to complete the quest The Robber's Camp you must collect the tunic now.

o The quest The Riddle in the Desert will fail now if you open a wrong vase.

'¢ Some disarmed weapons did not have the correct character class limitations.

'¢ The Bonus Water Form of Ethan-Rhys' Set did not work as intended (It interfered with other effects previously).

'¢ When quitting an in-game video by pressing space, the character will no longer drink a healing potion.

'¢ The fire will now move towards the character when Purgatory is cast while mounted and no longer requires enemy contact.

'¢ Open Wounds caused a chain reaction regarding damage.

'¢ Missing footstep sounds during some Dwarf animations have been added.

'¢ Sometimes Hard Hit was performed if you cast Mind Control while mounted.

'¢ Nuk-Nuk Chieftain caused no damage while mounted.

'¢ Occasionally occurring woman's scream during Underworld intro was removed.

Multiplayer Bugs:
'¢ Fixed: Experience distribution within parties in higher difficulty levels (Platin, Niob): When defeating champions, boss enemies or difficult enemies experience was occasionally not rewarded. This has been resolved.

'¢ Fixed: A security issue of the game server has been eliminated.

'¢ Fixed: A kill-count end fight is now possible in Valley of Tears.

'¢ Changed: Several error messages in connection with account creation were not clear. These messages have been changed in order to display a more precise description.

'¢ Disarmed weapons sometimes disappeared in Multiplayer mode after picking them up.

'¢ Wrong team effect of War Cry (doubled effect to caster, none to party members).

'¢ Healing party members with Reiki is now possible in LAN games.

'¢ Testosterone and Adrenaline were added repeatedly if players were in close proximity of the caster.

'¢ Missing Stoneskin animation of party members if the spell was cast by a battle mage has been added.

'¢ Casting Whirlwind on a party member did not affect the disarming function nor did it provide additional damage.

'¢ Four OpenNet menu bugs fixed:
o Occasionally, wrong savegames were displayed.

o A button displaying Load instead of Create has been corrected.

o Clicking Back from the loading screen would reset the game type to Freegame.

o When clicking Back from the loading screen of a preconfigured game server, the game settings would appear even though the game server's configuration could no longer be changed.