Dark Messiah of Might and Magic Q&A

Celestial Heavens has posted a short Q&A with Arkane Studios' Raphael Colantonio about the now-gold Dark Messiah of Might and Magic.
Q: Were you able to bring to life every idea you had for Dark Messiah or did you have to toss something because of lack of time or it was impossible to be done? If so then what exactly?

A: The final game is pretty close to the initial vision in terms of what nature of experience we wanted to create: We've always had in mind the multiplay style, the first person melee combat, and the highly simulated environment (mainly with the way AIs react to their environment, and the way the entities can be manipulated by the player). The intense usage of physics came a little later, when we realized how powerful the engine was. We also adjusted the combat rhythm a little later, when we realized that some combats were too long. The only things we cut are probably content related, but nothing in terms of feature that I can think of, beside the shops because they were not really fitting with the rhythm of the game.