Rogue Dao Studios Interview

Warcry had the opportunity to chat with four members of Rogue Dao Studios, the team currently working on a trilogy of Neverwinter Nights 2 modules based in the Planescape setting.
Q: What are some of the story highlights of the trilogy?

A: The Planescape Trilogy is going to follow the path of all great trilogies. You can look forward to an immersive introduction to the multiverse, the explosive guts of the story, and that epic conclusion that changes not just the fictional world, but the way you look at fictional worlds. The overarching them of our story follows a mortal's descent into the belly of darkness, the tooth and nail struggle to escape, and the aftermath of bearing witness to the distorted world view of absolute evil. While our plot does broach upon the condition of a much larger setting, the real stage upon which the actions play out is the living, breathing soul of the character. We're hoping to realize a conceptualization of Planescape unlike any the Neverwinter Nights community has ever seen. The setting itself is a dense reinterpretation of the everyday struggles of ideas, ideals and existence, and we're going to great lengths to do justice in our visualization of what we can only describe as the D&D system's most intellectually rich and uniquely flavored game setting.

As for specifics... there will be Sigil, there will be the Hells and there will be places in between. I will say, there are a lot of ideas and locations on the table right now, and outside of the main plotline, there's no telling what's going to be added and what's going to end up on the cutting room floor. Let's be honest, we're probably not going to Bytopia... but you never know, there might be a Xaositect mole on the production staff, in which case you can probably expect the unexpected.