Mage Knight: Apocalypse Multiplayer Q&A

GameZone has posted a short Q&A with Namco's Chris Wren, in which the senior producer reveals a few final details about the multiplayer component in Mage Knight: Apocalypse.
Q: First off, is multiplayer strictly co-op, or are there reasons to battle against your allies?

A: We wanted multiplayer to be a cooperative experience. But there is a hostile mode, which can be [applied] to any of the other modes. In hostile mode, all of your allies become targetable. The idea behind this is, in some of the world war shooter games, you have friendly fire to make it more realistic.

On the competition side we have the idea of loot in the game. You will be competing for loot, but we've designed it to drop specifically to your character. How it works is: when in multiplayer, you'll find loot [that is specifically for you]. You cannot pick up loot that was dropped for other characters.

But each character has a power rating, whether it's a single-player character moved to multiplayer or not. The rating is based on the number of skills you've unlocked, the stats that have been increased, etc. The power rating affects the loot that will be dropped. The higher the power rating, the better the loot.