Gothic 3 Interview

Gameplay Monthly has conducted an interview with Aspyr's Blaine Christine, in which the Gothic 3 executive producer answers various questions about the upcoming RPG sequel.
Q: Though Gothic 2 was well-received by both fans and critics alike, it didn't get a lot of exposure here in North America. What steps are being taken to ensure Gothic 3 gets in every RPG fan's hands?

A: A lot of this exposure comes from strong Marketing and PR. I think our group at Aspyr does a fantastic job of getting our games into the limelight as much as we possibly can. From a gameplay standpoint, this will be the most "Americanized" game in the Gothic series. Since we have been involved in the development for about a year, we were able to help make some key decisions to ensure the US audience doesn't get a game that feels ported from Germany. We were heavily involved in reviewing the text after translation to ensure high quality dialogue and we used a top notch recording studio and casting director for the voice over in the game. Additionally, the devs really did a great job of listening to their critics and audience, which resulted in a completely revamped combat system and much more user-friendly interface.