D&D Online Twilight Forge Release Notes

Turbine's official Dungeons & Dragons Online: Stormreach website has been updated with a sneak peek at the release notes we can expect when the Twilight Forge module goes live. The quest changes:
  • Party members may not leave the party while in a dungeon. They must first recall to a public space.
  • Any open conversations are closed when a player recalls out to ensure neither the player nor the NPC get locked.
  • Attempting to abandon a story arc quest alerts the player that they are abandoning multiple quests and lists these quests.
  • When running an adventure on solo for the first time, the XP panel incorrectly said "first time completing on elite". This has been fixed to say "first time completing on solo". This was a text error only - the first time bonuses for solo and elite were otherwise working properly.
  • Bonebite Hideout
    • The ogre's kobold friends always arrive to help defend him.
  • Catacombs
    • Changes to Archbishop Dryden:
      • Dryden now completes quests in the Catacombs arc (and allow players to choose rewards) before bestowing the next quest in the arc.
      • Reminders have been added to Dryden to help groups remember to complete and advance their Catacombs quests. This should help prevent groups of players working their way through the Catacombs from accidentally getting "out of synch."
      • Archbishop Dryden no longer fights players in the "Seek Dryden's Counsel" adventure. Players who are ready to confront Dryden are directed to face him in the "Endgame" adventure. Additionally, in "Endgame," Dryden only speaks to players who are on the correct quest phase to confront him.
  • Caverns of Korromar
    • The Ability score DCs required to complete certain objectives in Caverns of Korromar have been removed. Characters of all classes are able to complete the main objective.
    • A chest has had its loot table adjusted upwards.
    • You will now need to find a key to access a chest that was previously unlocked.
  • Delera's Tomb
    • The Skeleton Arcii, located near the omaren pugilist, should no longer respawn.
  • Gambler's Den
    • The boss no longer respawns.
    • You can no longer shoot through the gate.
  • Haunted Library
    • Several chests have had their loot adjusted upwards.
  • Jungle of Khyber
    • The requirement for the intelligence runes leading to the beholder area has been lowered from 16 to 14.
  • Kobold's Den
    • The prisoners in "Rescuing Arlos" will not respawn.
  • Quickfoot Hideout
    • A rest shrine has been added.
  • Ruins of Threnal
    • A particularly nasty colony of glass spider queens has moved in to the South Threnal caves and, in the process, chased away many of the slimes that had been residing there.
    • The beholder objective has been clarified to indicate the beholder in the caves.
    • The objectives for acquiring the silver and jeweled keys has changed to opening the doors requiring those keys. Each door has a lockpick skill set on it. A party with a talented rogue may advance by picking those doors, a party without may advance by finding the keys.
    • Players can no longer use the Rest Shrine doors to "trap" the NPCs they are escorting in the Library.
  • The Scorched Caverns
    • The earth elementals no longer respawn.
    • Summoned Fire Elementals will not regenerate their health quite as quickly. They also respawn at a reduced rate.
    • One chest has been moved and another added to increase the reward for completing the dungeon.
    • Added a rest shrine.
    • Players are no longer unable to complete the quest if they get trapped and killed between fire barriers.
    • The DM is now more descriptive and may offer additional clues to those who are skillful enough.
  • Sharpwood's Warehouse
    • You must complete all objectives in order to finish the quest.
  • Sorrowdusk Island
    • Hragg now has a quest chalice above his head when appropriate.
    • The hellhound encounter no longer respawns.
    • The Cultist encounter no longer respawns.
    • Fane of the Six
      • Sear no longer respawns.
    • Grey Moons Den
      • Hammerfist no longer counts towards the kill trolls objective.
      • The trolls have tinkered with the traps on the bridge and found a way to become immune to their damage.
  • Stormcleave Outpost
    • Killing 50 minions is now a required objective
    • Adventurers should be advised that the Fire Giant Necromancer Pious has upgraded his undead escort.
  • Tangleroot Gorge
    • Tangleroot Gorge-specific collectables now list number and collector in their description.
  • Tear of Dhakaan
    • Karnat Thaar has summoned one of his warriors from Darguun. Traagus has joined him outside of the entrance to the Arzag-Khor Sewers. If you bring pieces of the Tear of Dhakaan to Traagus he will reward you with 100 gold per shard.
    • The Warmage will always spawn.
    • Karnat Thaar will now have the appropriate quest chalices over his head.
  • Tempest Spine
    • An optional quest has been adjusted so that the chest will only appear once you have killed the mini-boss.
  • Tharashk Arena
    • Monster names have changed to indicate which team they are on.
  • Three-Barrel Cove
    • Fixed a bug where both Red Tom and Rosie the Jinx weren't giving players the option to repeat their quests.
  • Vault of Night
    • Runes in the command entry hallway now require 20 wisdom instead of 25 intelligence.
  • Xorian Cipher
    • An optional quest rune previously surrounded by a force field has moved and the force field was removed.