EverQuest Progression Server Q&A, Part Two

MMORPG.com has published the second portion of their interview with Sony Online's Chris Lena about the EverQuest "Progression Server" they launched on June 28th.
Q: What features did you leave in the Progression that were not part of EverQuest Classic but were not actually implemented until some later expansion? Why?

A: We've kept several features in that were originally released as an expansion feature, the most prominent of which would be the additional bank slots, shared bank slots, and the map window. In most cases, we decided to leave these features in due to the convenience that they added for the average player.

Transferring gear was always problematic in the original game. It was always risky to lose a corpse in the original game. It was always hilarious to watch people (like me) run around for an hour in Greater Faydark completely lost because they had no sense of direction whatsoever. The benefits of keeping these features around were far too great to even consider removing them, especially for the newer players.