EverQuest Progression Server Q&A, Part One

MMORPG.com has posted a short Q&A with Sony Online's Chris Lena, quizzing the producer about the new EverQuest "Progession Server" they're planning to launch on June 28th.
Q: You have been careful to make a clear that this server won't be EverQuest (Classic.) Apart from fixing what was (broken,) what will differentiate this new server from EverQuest (Classic?)

A: Not everyone means the same thing when they say (classic) so that is the number-one reason to avoid it. Most people are referring to the state of the game upon original release or maybe the first expansion or two. This includes the game code from that time period which simply does not exist. A true (classic) server would also have the original non-customizable user interface and a player pressing the sense heading button fifty million times to make their compass work. And now that I think of it you wouldn't even be able to play in windowed mode.