Darkfall Peek #22

The twenty-second installment to RPG Vault's "peek" feature for Darkfall is now online, this time with Adventurine's Tasos Flambouras discussing how the team is populating the game world.
Darkfall's six unique races have their own culture and architecture, and this amounts to thousands of unique items and structures associated with each race that are placed in the world. Racial capitals and starting villages are some of the main gathering points in the game, and extra care was taken in creating them. There are special, epic in size main dungeons for each race, along with all the others in each region.

Racial enemy cultures have their own controlled territories, cities, forts, outposts and dungeons. There are organizations active within each kingdom with their own infrastructures, networks of NPCs and headquarters. Last but not least, clan-controlled areas occupy the majority of the area in each realm. Clanstones are placed in interestingly designed strategic areas near which clans can chose to build their cities.