Untold Legends: Dark Kingdom Previews

A trio of new hands-on previews for Sony's upcoming Untold Legends: Dark Kingdom have surfaced on the web. The first is at GameSpot:
We began by taking another look at the warrior as he plowed through two areas, the sewers and the slave encampment. Though the sewer was seen previously in early footage of the game, we could see that the watery, pipe-filled area has been undergoing some tweaking. The work currently being done has yielded improved performance and an increase in the enemy population. The sewers will throw a unique foe, best suited to the sewers, your way: Quag Trolls. The finny and unpleasant critters look like they're from a branch of the Creature from the Black Lagoon's family tree and have a penchant for mobbing. Despite the many metal pipes and the scummy green water in the area, the sewers appear to be the ideal locale for the amphibian critters. While the level may sound like it favors the scaly enemies, you'll find a respectable helping of explosive crates to help even the odds.

The second is at 1Up:
Also, item drops look to be cut way back. Producer Andy Sites says "the majority of items found should be worth equipping," though we can't help but be concerned about that. While we agree that bad guys popping out items like piñatas full of swords can be kind of silly, half the fun of hack-n-slashery is hoping that the next drop might be a Stealthy Asscleaver of Wailing or whatever. The less frequently drops happen, even if they're mostly crap, the less compelling it is to keep on murdering skeletons.

And the third is at IGN PS3:
The only enemies we saw present were a series of horned beasts in full armor wielding double-bladed axes, though the team was very obviously still working on enemy placement and type as one section saw about 25 of them bum-rush the warrior at once. The cool part about this is that while the framerate wasn't rock-steady at this point, it was still pretty solid during all the chaos, and being as the team is only just getting the various elements of the engine separated to work with the PS3's multiple SPUs, this is indeed quite promising.