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When it came to the graphics, a problem was encountered on a machine using an Nvidia GeForce 6800 card. The machine was a Pentium 4, 3.4 gig processor with a gig of RAM. The problem was that the game simply would not run. It would get to the title screen, pixilate and lock up, requiring a hard shutdown of the machine and a reboot. On a machine with an AMD Athlon 64 FX-53 processor, one gig of RAM and an Nvidia GeForce 6600 GT card, the game ran fine. Nvidia was contacted and was at a loss in regards to why the better card would have a problem.
While the guys at Ace Gamez gave it an overall score of 7/10:
Upon reaching the city you take part in a few more pseudo training missions, which are not very challenging and actually require you to finish them on your own. It is important to note that besides these first few missions in Stormreach and those in the tutorial area, the majority of missions require you to form a group, preferably of around four to six individuals. This is where Dungeons & Dragons Online differs from many other MMOs; normally when playing an online game such as this, you are given the option to level your character either as part of a group or take on the missions solo. In designing DDO, Turbine elected to keep the aspect of group play found in the pen and paper version of Dungeons & Dragons and force it upon players. The end result is a game that has you constantly looking for a group before attempting any of the missions. If you are playing this game with a number of friends or are already part of a guild that moved to DDO from another game, then finding a group on a whim should not be a problem. However, this setup severely limits those casual MMO players that may only have an hour or two each night to play, as a portion of that time will always be eaten away finding a group of players willing to help you complete a mission.