Seal of Evil Q&A

Gaming Nexus has published a three-page Q&A with Object Software product manager Liu Jiang about their upcoming action RPG, Seal of Evil. A snippet, as usual:
Q: What is the final weapon count in the game? Are there different (sets) of items in the game?

A: Weapons and defense equipment play a vital role in the game. The Making-things system in our last single-player game, Prince of Qin, has been retained in Seal of Evil and greatly improved. In the game, players can collect all kinds of items through killing their enemies or from exploration. Players can then make all kinds of equipment with those materials. There are more than 100 kinds of raw materials available for players to choose. All these materials have random attributes that can be transferred to the final products. By using different methods to make equipment, players can craft innumerable different kinds of equipment.

The game does have suits of equipment, but they are different from those in Diablo II. In our game, players can make a suit of equipment themselves. After obtaining some materials from the same source, e.g. a leopard's skin and tooth, players can produce a suit named with something concerning the leopard. When players equip themselves with such a suit, they will obtain extra attributes.

There will be only a few unique items in the game. This is because the main fun of the game comes from the process of players making their own equipment, not just discovering an existing piece by chance.