Elder Scrolls IV: Oblivion Interview

Gamer's Hell has conducted an interview with an unnamed developer at Bethesda Softworks about the company's upcoming fourth installment in The Elder Scrolls series, Oblivion. Check it out:
Q: With the new TES: Construction Set, will things like the Radiant AI, quest, and NPC creation make the construction of fan content more difficult? Many fans are a bit overwhelmed. Do you think people will still be able to jump into the system and make their own NPCs and other content without too much trouble?

A: With great power comes great responsibility, and usually a bit of a learning curve. The Construction Set this time around is even more powerful than it was in Morrowind. We've added a lot of functionality tools for mass-scale object and heightfield manipulation, lots and lots of AI functionality, and a host of improvements to the tools for dialog and quest creation. All of this equals extra data and extra functionality for the end user to play around with. On one hand, extra stuff is good news for modders who want to dig deep into our systems and create, but it also represents more to learn for a new user trying to get a start on creating mods. We hope to include much better documentation this time around than we did in Morrowind.