Mage Knight: Apocalypse Interview

GameZone has published an interview with Namco senior producer Chris Wren, in which they discuss the upcoming action RPG based in WizKids' tabletop game of the same name, Mage Knight: Apocalypse. An excerpt:
Q: The game has it's origins in table-top strategy. Do the rulesets used in the table-top iteration have a profound effect on the video-game mechanics? Will environmental elements play into battles in terms of line-of-sight, ambushes and the like?

A: (Our main goal with this game was to make a great action RPG set in the Mage Knight Universe and not necessarily a direct port of the tabletop game to the PC. The tabletop game does offer us some great strategies and abilities for the characters of the world, which we are taking advantage of, but the focus is more on providing a visceral adventure through a really beautiful world with a lot of loot and monstrous creatures to battle along the way. Each friendly or enemy NAP you come across is taken directly from the tabletop game, they will exhibit behaviors similar to their tabletop cousins, but in real-time with cool effects and robust AI set in a detailed environment. We do have line of sight rules in effect for ranged units and ambushes are definitely set up in some of the missions, so again it's not the tabletop game, but for those things that make sense for our game we look for ways to adapt them.)