Dragonshard v1.1.4 Patch Released

Even though Dragonshard is just making it to store shelves, Atari and Liquid Entertainment have released an official v1.1.4 patch for the RTS/RPG hybrid that addresses bugs and tweaks a few gameplay items. The full list of changes to follow:
- A few multiplayer desynch issues were fixed.

- A couple of multiplayer connection issues were fixed.

- Many interface tweaks and fixes were made.

- Fix for units getting stuck when trying to move.

- Cheat death no longer gives experience if the unit does not die.

- Charm and disintegrate spells now work on an entire squad.

- Fixed a lockup with Kael using Vorpal Dagger on a hydra.

- The Immolation for the Phoenix now properly shuts off after spell energy is exhausted.

- Warforged Titan health reserve jumps to 85% (rather than 50%) when they get disabled.

- Fixed some issues with purchasing artifacts at the Campaign Reward Screen.

- Fixed miscellaneous population bugs.

- Fixed bug with units being knocked out of the Gelatinous Cube and immediately dying.

- Fixed bug with saving skirmish games using alternate win modes.

- Improved functionality of the Wartorn Felldrake, especially with its Ram ability.

- Improved functionality of the Cryohydra and Pyrohydra, making them much more deadly.

- Fixed issue with lack of visibility in the Underworld when in Spectator mode.

- Improved timing for cinematic dialogue.

- Improved the balance of the missions.

- Added a timer bar for summoned units such as the Minotaur.