Guild Wars Mini-Interview #54

ArenaNet has answered another set of questions about Guild Wars, this time with lead designer James Phinney addressing questions about his recent State of the Game letter on the official Guild Wars website. Check it out:
Q: PvP was another popular topic for questions from a global selection of fansites. They asked about new PvP features, about old PvP maps and about the ladder and ladder seasons. And of course they asked about "grind" and how we plan to reduce it.

A: We are currently improving our infrastructure to allow for much more extensive tracking and display of stats and various kinds of ladder rankings. We want to display these both in game and on the website. Also, as time goes on, we will continue to increase the diversity of maps and the types of PvP offered. I think, when we are able to do so in a better way, we'll start to see more scenarios like the old Siege of Fort Koga map, which gave each side different objectives.

The ladder will be set up with three-month seasons. Between ladder resets, we want to minimize balance changes, in order to keep things fair for those who are active in ladder play. Our policy will be to give people sufficient warning of changes. We will not do major changes in the middle of the tournament, and we will give at least a week or two of notice before we implement changes. We're currently testing a number of tweaks here and there and we expect to be able to make an announcement about them in the next few weeks.

And as I mentioned in my letter from earlier this week, we mean to speed up the acquisition of items and skills. I expect the changes to be rather significant, but I probably shouldn't get into specifics until we've tested a few more things. (Sorry!)