Gauntlet: Seven Sorrows Interview

Gameplay Monthly has conducted an interview with Midway's Josh Sawyer, quizzing the former Black Isle developer about the upcoming Gauntlet: Seven Sorrows. Here's a bit to start you off:
Q: Give us an example of the types of weapons and class skills are available to each of the six classes.

A: Characters always have basic weapons for each of their styles, but they can find dozens of different variants. For example, the wizard starts with a fairly basic Magic style weapon from his culture, a skull mounted on the top of a stout rod. He can also find a Druid's Staff, which looks like a deer skull, complete with antlers, on a long pole. This weapon is a Sunder item, which helps bypass armor. The warrior starts with a basic two-handed cleaving axe from his homeland, but can find weapons like the almost comically-huge Gwaedmae cleaver. It looks like a giant blade crudely fastened to a wooden backing. It doesn't do as much damage as a standard weapon, but it has a much higher chance of causing a critical hit for double damage.

Class skills are like super attacks, used for special occasions. It takes a full mana bar to perform a class skill. The valkyrie's class skill is Flock, which calls down a flock of ravens on surrounding enemies, effectively removing them from combat while they take damage over time. The warrior's class skill, Retribution, performs a magical counterattack on enemies who hit him, causing damage and hurling them away.