Dragonshard Community Update #11

In the eleventh community update for Dragonshard, Atari's Shane DeFreest provides another brief Q&A, profiles of the Iron Golem and Dire Giant Cobra, and two pieces of artwork. Take a look:

Screenshot Screenshot

Iron Golem: The Iron Golem has a humanoid body made from iron. It's features are much smoother than those of a stone golem. It moves with a ponderous but smooth gait. Each step causes the floor to tremble. Iron golems are mighty combatants and they strike with deadly accuracy and incredible force.


Dire Giant Cobra: Tainted by the abyssal influence of demons who stalk the forsaken depths of Xen'drik, these massive serpents silently stalk the ruins of Qalatesh searching for unwary adventurers upon which to prey. One must also be wary, as a writhing den of these deadly snakes often means that a cunning Medusa lurks nearby...

And the two-question Q&A...
Q: What past experiences have Liquid brought into the development of Dragonshard?

A: Liquid has made Lord of the Ring: War of the Ring and Battle Realms (as well as Battle Realms: Winter of the Wolf). The people here at Liquid, however, have helped develop all sorts of games, From Command & Conquer, C&C Red Alert, the Might and Magic and Heroes of Might and Magic series, The Hulk, the Madden series, Shrek 2, and lots of others.


Q: What kind of research has gone into the planning and development of
Dragonshard?

A: Not too much, actually. We started out making a Dating Simulator. I'm being silly, of course. Tons of research has gone into the planning and development, from tech features like physics and normal mapping, to all sorts of D&D books as reference material for art and gameplay elements. On top of all of that we work with Wizards of the Coast (the people who own and operate D&D) and draw from their vast knowledge-base of all things Dungeon & Dragons.