Camelot Grab Bag Q&A

Mythic's Sanya Thomas has once again posted her weekly Grab Bag Q&A on the Camelot Herald, this time addressing questions about in-game spelling errors, item durability, and more. A snippet:
Q: What exactly is the system for durability and condition, and how those two factors work together?

A: Those of you who have been reading the Grab Bag since the old days will find this familiar, but it's been years, so I figured we'd take this golden oldie back out for a ride. Remember, y'all - a MMORPG is a living, evolving creature. This answer is different in some small ways from past answers on the same topic. New information almost always overrides the old. Now, I'm going to get out of the way and give the floor to Code Ed.

"A level 50 item will take one point of durability loss per point of condition over 90%. It will take one point of durability loss for every two points of condition below 90%. These are rounded up, so the loss will always be at least one. Items, in general, start with durability above 100, hence the reason they stay at 100 for so long. Some items have a built in durability modifier that causes a slower rate of durability loss. Also, keep in mind that lower level items take higher durability hits due to their materials generally being weaker."

Astute readers will notice that I didn't post the exact system as requested. The reason for this is simple - the exact formula is long, complex, and uses parts of the code that players can't in any way see because we don't communicate that information to the player's interface.

So, please bear in mind that Code Ed described a standard level 50 item, and the basic system. You can't extrapolate that exact system to every item in the game, because some will lose durability slower and some will lose it faster. Having a system like this, where there are multiple categories, is a good thing - as you will see in the next patch or two.