Dragonshard Community Update #2

Atari's Shane DeFreest has sent us over a second community update for Dragonshard, which includes two new screenshots and a brief Q&A with Dragonshard producer John Hight. Enjoy!

Screenshot Screenshot

Q: Do the avatars/characters in each layer interact with each other in anyway? For example, is lower level strictly for resources gathering while all the fighting goes on in the top layer?

A: The units you train from your town's buildings are those that you enter and explore the underworld with. They are also those that can rally soldiers to form squads above ground, which are the basis for your army. Thus, you'll be moving troops between the levels.

Q: In your opinion do you think Dragonshard is more of an offensive or defensive game?

A: I think we have a reasonable balance. Town structures, and the walls that surround them, are designed to prevent an early rush attack. However, powerful units possess the ability to take down these walls, so when you assemble the right offense, and punch through your opponent's army, you'll achieve victory.