Guild Wars Mini-Interview #31

ArenaNet has answered another small batch of questions about their upcoming Guild Wars, and this time the interview is at The Guild Wars Tome. Here's a taste:
Q: So far over the past while we have seen changes in the Guild vs Guild battles, the latest seemed to be the catapult which can be used. Are there any more plans you have for GvG?

A: According to James Phinney, one of our game designers, everyone on the design team keeps in mind that Player versus Player combat, and particularly Guild versus Guild combat, is very important to the success of Guild Wars. We definitely intend to increase the variety of PvP and GvG options and to broaden the impact that having success in those areas will have on the rest of the game.

It is easy to assume that there is a gulf between players type: The cooperative PvM player and the competitive PvP player. But we know that the Guild Wars world will be inhabited with all kinds of players: the type who focus exclusively on PvP play, the type who play PvM only, and those who enjoy both. All of these kinds of players will be able to enjoy Guild Wars, because we're focusing on making it a well-rounded game that appeals to a very broad player base. It's exciting to keep in mind that as you play, your accomplishments in PvM can affect the PvP world, and that the opposite is also true, and your victories in PvP can affect the PvM world.

We have a lot of PvP content that we're working on right now, even given the focus of the upcoming Beta Weekend Event. One of the guild features currently under design and implementation will allow you to choose to attack a Guild Hall or allow you to select from several additional new maps. These new maps will be randomly chosen for you each time you play and each will offer different objectives and will support different styles of gameplay.